A big one. The character sheet got a real mobile pass — one bottom bar to get around, Health and Character rebuilt for a phone, a shared look with the DM's screen. And DMs can now build their own monsters and items from scratch, with the same real depth official monsters have — resistances, special abilities, even Legendary Actions for a homebrew dragon or lich. Every one of the official monsters got that same treatment too: accurate resistances and immunities, real special abilities, and proper Legendary Actions for the creatures that were always supposed to have them. Those Legendary Actions are playable live in combat now, not just written on the page.
Navigation — One Bottom Bar
Getting around the character sheet is now a single bottom bar — Overview, Health, Bag, and Equipment sit right there, one tap away, instead of buried behind nested tabs.
Everything else — Character, Chronicle, The Wyrd, and Party — lives one tap further, behind a new More menu, instead of crowding the main bar.
Your key stats — AC, Initiative, Speed, and Passive Perception — are now visible no matter which tab you're on, not tucked away on a single screen.
Health & Character — Rebuilt for Your Phone
The Health tab got a full redesign built around actually being used at the table — bigger damage and healing controls, a clearer conditions list, and a Long Rest button that doesn't get lost in the page.
The Character tab — your identity, ability scores, skills, traits, and personality — is now organized into clean sections you open as you need them, instead of one long uninterrupted scroll.
A Shared Look With the DM's Table
The player view's visual style now matches the DM's campaign screen far more closely — same colors, same feel, one consistent world on both sides of the table.
Homebrew — Build Your Own
DMs can now create their own custom Monsters and Items — no code, no spreadsheet, just a form.
Everything you build lives in your own personal library, tied to your account. Reuse a favorite creation in any campaign you run, not just the one you made it for.
Reachable right from the DM dashboard — look for My Homebrew next to your campaign list.
Custom Monsters, Full Depth
Homebrew monsters aren't a stripped-down version of the real thing — they get the exact same stat-block depth official monsters do: damage resistances, immunities, and vulnerabilities; condition immunities; senses and languages; named special abilities; even Legendary Actions and Legendary Resistance for a homebrew boss.
Build an attack from scratch, or pull one straight from an existing spell — a homebrew spellcaster's fireball behaves exactly like the real one, no retyping the damage.
A custom monster shows up everywhere an official one does — the Compendium, the encounter builder, combat — automatically, the moment you create it.
The Bestiary, Upgraded
Every one of the official monsters got a real accuracy pass: correct damage resistances, immunities, and vulnerabilities; condition immunities; and real named special abilities where they were missing before.
Legendary Actions and Legendary Resistance are now real for the creatures that are supposed to have them — dragons, vampires, liches, and other true boss-tier monsters — not just flavor text.
Multiattack now reads as what it actually is — a plain description of how a monster's own attacks combine on its turn — instead of showing up as a confusing extra attack of its own.
Legendary Actions, Live at the Table
A monster with Legendary Actions now shows exactly how many it has left this round, right on its card in Combat — pick one by name and spend it, cost and all.
Legendary Resistance works the same way: see how many a monster has left today, and spend one to turn a failed save into a success.
Both post straight to the Session Feed, so the whole table sees exactly when and how a boss used one.
Legendary Actions reset automatically at the start of every new round — nothing to track by hand.
Meet the Villain Early
A homebrew monster can now be revealed as an NPC in any of your campaigns ahead of time — so your players can actually meet the villain, hear them talk, maybe even trust them, long before the final fight.
The NPC stays tied to the real monster the whole time, so meeting them in Chronicle now and fighting them in Combat later are always the same creature.
More entries coming as the platform takes shape.
Every update will be documented here — no surprises.