v2.7.5
ยทHomebrew Foundation & NPC Combat ๐จ
Jan 01, 2026Character Creation Flow Improvements
- โFixed chicken/egg problem: Players can now join campaigns BEFORE creating characters
- โ"I have a code" flow - enter campaign code during character creation to access DM homebrew
- โCharacters auto-associate with campaign after creation when using join code
- โCampaign name displays on character cards (e.g. "๐ฒ The Missing Merchant")
- โHelp text explains homebrew workflow for new players
- โPlayers can create characters with access to DM's custom content from day one
Content Updates
- โAdded full suite of monster's per the SRD.
- โAdded and expanded list of magic items.
NPC Combat Stats System
- โAdded combat stats to NPCs: HP, AC, CR, Speed, and full ability scores (STR/DEX/CON/INT/WIS/CHA)
- โAttacks & Weapons system - NPCs can have multiple attack actions with damage rolls
- โSpecial Features & Spells - JSONB storage for spell lists and special abilities
- โCollapsible "Combat Stats" section in NPC form - optional for narrative-only NPCs
- โReusable stat block component architecture (shared foundation for future monster system)
NPCs in Encounters
- โ"+ Add NPC" button in encounter tracker alongside monsters and party
- โNPCs with combat stats can be added to active encounters
- โNPC modal filters to only show NPCs with combat stats defined
- โNPCs display in encounters with full combat info: HP, AC, CR, weapons, spells
- โNPC attacks and features display in encounter participant cards
- โSupports allied NPCs, neutral NPCs, and hostile NPCs in combat
Database Schema Updates
- โAdded combat stat columns to npcs table: stat_str, stat_dex, stat_con, stat_int, stat_wis, stat_cha
- โAdded combat_hp, combat_ac, combat_speed, combat_cr columns
- โAdded combat_actions (JSONB) for attacks and weapons
- โAdded combat_features (JSONB) for spells and special abilities
- โAll combat columns nullable - backwards compatible with existing NPCs
Homebrew Infrastructure (v3.0.0 Foundation)
- โAdded Homebrew button to the Campaign Card
- โAdded button for Forge Marketplace to the header of Campaign Card Menu
- โStat block component architecture ready for custom monsters
- โCampaign-scoped homebrew content system in place
- โCharacter creation supports campaign-specific content access
- โDatabase and UI foundation laid for Custom Monsters, Classes, and Races
v2.6.0
ยทCampaign Chronicle ๐
Dec 22, 2025Campaign Codex - DM Worldbuilding
- โ6-section structured worldbuilding document for campaign foundation
- โWorld Overview (2000 chars): Setting, tone, and campaign pitch
- โMajor Factions (1500 chars): Key organizations and power dynamics
- โCentral Conflict (1000 chars): Main story driver and stakes
- โKey Locations (1500 chars): Important places and why they matter
- โCampaign Arc (1000 chars): Story trajectory and planned progression
- โDM Notes (2000/4000 chars): Free vs Premium scratchpad for secrets and ideas
- โCollapsible sections with tooltips for new DMs
- โAuto-save with 2-second debounce - no manual save button needed
- โCharacter counters per section with visual progress bars
- โTotal character limit: 7,000 (Free) / 10,000 (Premium)
- โMarkdown support for formatted worldbuilding notes
- โAccessible via main "Codex" tab in DM navigation
Chronicle Control Center - DM Management
- โCentralized visibility management for all Chronicle content
- โNPC Disposition tracking: Hostile, Unfriendly, Neutral, Friendly, Ally
- โNPC visibility toggles with disposition badges (color-coded)
- โFaction visibility toggles with reputation tracking
- โQuest visibility toggles with status and rewards display
- โReal-time stats dashboard: Visible vs Hidden counts
- โFour-tab interface: NPCs, Factions, Quests, Session Recaps
- โGreen border highlights for player-visible content
- โOne-click visibility toggles - no modal confirmations
Session Recaps - Eliminate the Recap Tax
- โFast 5-10 minute post-session summaries
- โAuto-numbered sessions with editable dates
- โ1000 character limit encourages brevity and bullet points
- โAuto-save 1 second after typing stops
- โCharacter counter with red warning at 900+ chars
- โPer-recap visibility toggles for gradual story reveals
- โDelete button with confirmation protection
- โRecap limits: 1 (Free) / 5 (Premium) with upgrade prompt
- โHelper text promotes bullet points for speed
- โSaves 10-15 minutes at the start of every session
Player-Facing Chronicle View
- โRead-only Chronicle access for players via Overview page
- โSession Recaps section with dates and full summaries
- โKnown NPCs with disposition badges (Hostile/Friendly/etc)
- โKnown Factions with reputation scores
- โActive Quests with status and reward displays
- โMobile-optimized compact design
- โResponsive grid layouts for NPCs (2 columns on desktop)
- โEmpty state when DM hasn't shared content yet
- โColor-coded sections matching DM control center
- โPlayers see only content DM explicitly marks visible
Magic Items System
- โ50+ magic items added to master item list with full descriptions
- โMagic weapons (+1/+2/+3 variants, Flametongue, Frost Brand, Vorpal Sword, Sun Blade, Oathbow)
- โMagic armor (+1/+2 variants, Adamantine Armor, Mithral Armor, Armor of Resistance)
- โMagic shields (+1/+2 variants) and ammunition (Arrows +1, Arrow of Slaying)
- โWondrous items (Bag of Holding, Boots of Speed/Elvenkind, Cloaks, Gauntlets, Helms)
- โRings (Ring of Protection, Ring of Spell Storing, Ring of Invisibility)
- โWands (Wand of Magic Missiles, Wand of Fireballs, Wand of Lightning Bolts)
- โStaves (Staff of Power, Staff of the Magi, Staff of Healing)
- โRods (Immovable Rod, Rod of Absorption, Rod of Lordly Might)
- โRarity system: Common, Uncommon, Rare, Very Rare, Legendary
- โMagic weapons automatically appear in Armory shop
- โWondrous items, rings, wands, rods, staves appear in Arcane Library
- โPrice scaling based on rarity (50gp - 350,000gp range)
Database Architecture
- โsession_recaps table with per-campaign storage
- โcampaign_codex table with structured 6-section schema
- โplayer_visible columns added to npcs, factions, quests tables
- โdisposition column added to npcs table (5 states)
- โRow Level Security policies for DM-only Chronicle management
- โAuthenticated role permissions for table access
- โCascading deletes on campaign removal
- โIndexed campaign_id lookups for performance
Navigation & UX Improvements
- โCodex promoted to main tab (before Party dropdown)
- โChronicle remains main tab for DM control center
- โChronicle tab added to player Overview page
- โRemoved redundant "Campaign Codex" section from Chronicle tabs
- โConsistent tab styling across DM and player interfaces
- โMobile-first responsive design throughout
- โNew campaign onboarding tour - optional 10-step guided walkthrough for new DMs
- โTour banner appears for campaigns created in the last hour
- โResume tour functionality with persistent progress tracking
Premium Differentiation
- โCodex: 10,000 total characters (vs 7,000 free)
- โCodex: +2,000 extra in DM Notes section for secrets
- โSession Recaps: 5 recaps (vs 1 free)
- โPremium upsell prompts at character limit thresholds
- โNon-intrusive upgrade messaging in UI
v2.5.0
ยทCombat Command Center โ๏ธ
Dec 16, 2025Turn Tracker System
- โRound counter with automatic progression
- โCurrent combatant highlighting with animated badge
- โ"Next Turn" button advances initiative order
- โ"Undo" button to revert accidental turn advances
- โTurn tracker integrated into encounter header
- โVisual ring effect on active combatant cards
Conditions System
- โAdd/remove 14 official D&D 5e conditions during combat
- โConditions displayed as removable badges on combatant cards
- โMonster conditions auto-clear when encounter ends
- โPC conditions tracked for tactical reference (managed on Health page)
- โQuick condition modal with all 14 status effects
Party Management
- โ"+ Add Party" button on Encounter page
- โAdd party members to encounters without tab switching
- โParty member modal shows HP, AC, and Passive Perception
- โDuplicate prevention when adding party members
Encounter UI/UX Overhaul
- โCompact horizontal layout with optimized space usage
- โEnvironment selector compressed to single row
- โTurn tracker moved to header for better visibility
- โEncounter Summary sidebar showing combat statistics
- โReal-time tracking: Total Combatants, PCs, Monsters, Alive, Defeated
- โTightened spacing and padding throughout encounter interface
- โMobile-first responsive design improvements
Inline Creation System
- โCreate Factions while creating NPCs - no context switching
- โCreate NPCs while creating Quests - zero workflow interruption
- โAutocomplete dropdowns with "+ Create New" option
- โNew entities auto-selected after inline creation
- โCompact inline modals for quick entity creation
- โDefer detailed data entry - create names on the spot, fill details later
Technical Improvements
- โTurn state management with round tracking and history
- โConditions added to Participant type system
- โReusable AutocompleteWithCreate component
- โInline modal components for Factions and NPCs
- โReal-time entity updates across related forms
- โEnhanced type safety for NPC and Quest relationships
Locations
- โAdded locations tab in DM Navigation.
- โLink NPCs, Quests, Shops, and Factions to Locations.
- โInline NPC and Faction generation for names.
- โSearch and filter by type. Added RLS Security Policies.
Bestiary Expansion
- โ50 total monsters (up from 20) - 150% increase in creature variety
- โComprehensive CR 0-8 coverage for levels 1-12 parties
- โCommon encounters: Dire Wolf, Giant Frog, Swarm of Rats, Stirge, Thug, Scout
- โMid-tier threats (CR 2-4): Griffon, Specter, Will-o'-Wisp, Gelatinous Cube, Ankheg, Gargoyle, Mimic
- โIconic monsters: Basilisk, Hell Hound, Minotaur, Owlbear, Banshee, Chuul, Mummy
- โBoss material (CR 5-8): Vampire Spawn, Gorgon, Oni, Ettin, Black Pudding, Flameskull, Chimera, Medusa
- โComplete stat blocks with weapons, spells, special abilities, and DM tactical notes
- โCurated selection of most-used SRD creatures for immediate campaign use
Wild Shape System for Druids
- โ30 beast forms organized by CR (0 to 2)
- โLevel-based restrictions: CR 0-0.25 at level 2, CR 0.5+ at level 4, CR 1+ at level 8
- โSwim forms unlock at level 4, fly forms at level 8
- โMoon Druid support with early CR 1 access at level 2
- โFull stat blocks: AC, HP, Speed, Attacks, Special Abilities, Senses
- โBeautiful modal interface with Wild Shape rules reference
- โCR filter dropdown for easy browsing
- โIntegrated into Overview page Companions section
Overview Page Restructure
- โTab-based navigation: Combat, Stats, Features, Companions
- โConsolidated hero card with identity, core stats (AC/Speed/Vision), and XP progress
- โMobile-first design - zero scroll hell, everything 1-2 taps away
- โQuick XP buttons moved to Combat tab for better workflow
- โClass resources (Spells, Rage, Ki, Wild Shape) prominently displayed in Combat tab
- โLogical information hierarchy: Combat essentials โ Stats โ Features โ Companions
- โCleaner, more intuitive UI for both desktop and mobile players
- โAdded a Chronicle Button in preparation for v2.6.0 - Campaign Chronicles.
v2.4.5
ยทIron Polish - DM Tools UI Enhancements
Dec 14, 2025DM Command Center Improvements
- โConsolidated "Party Sheet" and "DM Tools" into single "Manage Campaign" button
- โCampaign name now prominently displayed on DM Tools page
- โCampaign ID shown for support ticket references
- โStreamlined navigation workflow for faster session management
Party Roster Enhancements
- โAC (Armor Class) now displayed on all party member cards
- โPassive Perception visible for quick reference
- โSubclass information shown alongside character class
- โActive conditions displayed as color-coded badges (e.g., stunned, incapacitated)
- โDMs can see full party status at a glance
Encounter Tracker Refinements
- โAC now displayed for all combatants (PCs and monsters)
- โEnvironment selector with 15 terrain types (Forest, Desert, Urban, etc.)
- โTactical hints for each environment (cover, difficult terrain, visibility)
- โImproved button clarity: "Pause Combat" (temporary) vs "End Encounter" (permanent)
- โBetter visual distinction between encounter states
DM Reference Tools
- โAdded Environments category to Reference Guide modal
- โ15 terrain types with tactical combat implications
- โQuick reference for cover, conditions, DCs, exhaustion, and travel pace
- โWorkflow-optimized navigation: Party โ Factions โ NPCs โ Quests โ Encounters
Technical Improvements
- โEnhanced type safety for Participant objects with AC property
- โModular environment data structure for future expansion
- โImproved data fetching with JSONB parsing for character stats
- โFoundation for v2.5.0 Combat Command Center features
v2.4.0
ยทGrinding Iron - Complete Subclass Coverage & Security Hardening
Dec 13, 2025Complete D&D 5e Subclass Coverage
- โAll 103 official D&D 5e subclasses now available (display-only)
- โ9 Fighter subclasses: Champion, Battle Master, Eldritch Knight, Arcane Archer, Cavalier, Samurai, Rune Knight, Psi Warrior, Echo Knight
- โ9 Monk subclasses: Open Hand, Shadow, Four Elements, Drunken Master, Kensei, Sun Soul, Mercy, Astral Self, Long Death
- โ7 Barbarian subclasses: Berserker, Totem Warrior, Ancestral Guardian, Storm Herald, Zealot, Beast, Wild Magic
- โ9 Rogue subclasses: Thief, Assassin, Arcane Trickster, Inquisitive, Mastermind, Scout, Swashbuckler, Phantom, Soulknife
- โ8 Ranger subclasses: Hunter, Beast Master, Gloom Stalker, Horizon Walker, Monster Slayer, Fey Wanderer, Swarmkeeper, Drakewarden
- โ8 Paladin subclasses: Devotion, Ancients, Vengeance, Conquest, Redemption, Glory, Watchers, Oathbreaker
- โ13 Cleric subclasses: Life, Light, Knowledge, Nature, Tempest, Trickery, War, Death, Forge, Grave, Order, Peace, Twilight
- โ13 Wizard subclasses: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Bladesinging, War Magic, Chronurgy, Graviturgy, Order of Scribes
- โ7 Sorcerer subclasses: Draconic, Wild Magic, Divine Soul, Shadow Magic, Storm Sorcery, Aberrant Mind, Clockwork Soul
- โ8 Warlock subclasses: Archfey, Fiend, Great Old One, Celestial, Hexblade, Fathomless, Genie, Undead
- โ8 Bard subclasses: Lore, Valor, Glamour, Swords, Whispers, Creation, Eloquence, Spirits
- โ7 Druid subclasses: Land, Moon, Dreams, Shepherd, Spores, Stars, Wildfire
Character Sheet Parity Achieved
- โ100% coverage of official D&D 5e subclasses
- โComplete feature descriptions for all subclass abilities (levels 1-20)
- โUsers can reference any official subclass in-app
- โFoundation ready for future automation based on usage data
- โStrategic pivot: DM tools now primary development focus
Beastiary Expansion
- โ35 total monsters (up from 20) - 75% increase in creature variety
- โNew mid-tier threats (CR 2-4): Gelatinous Cube, Ankheg, Gargoyle, Mimic
- โIconic monsters: Basilisk, Hell Hound, Minotaur, Owlbear
- โHigh CR bosses: Ettin, Black Pudding, Flameskull, Chimera, Medusa
- โComplete stat blocks with special abilities and DM tactical notes
Security & Privacy Hardening
- โEnhanced email privacy protection with database architecture improvements
- โMigrated to secure SECURITY DEFINER functions for roster access
- โComprehensive RLS policy audit and updates
- โImproved data isolation between campaigns and users
- โSecurity-first architecture for all future development
Technical Infrastructure
- โModular subclass registry with 103 individual files
- โClass-by-class organization (12 class folders)
- โVersion tracking system with complete audit trail (v2.3.1-v2.3.12)
- โType-safe subclass lookups and filtering
- โHelper functions: getSubclassesForClass(), getSubclassById(), getSubclassCountByClass()
- โDisplay-only strategy clearly documented for future automation decisions
v2.3.0
ยทPaths Diverge - Subclass System Foundation
Dec 5, 202512 Fully Integrated Subclasses
- โChampion (Fighter) - Improved Critical, Remarkable Athlete, Superior Critical
- โPath of the Berserker (Barbarian) - Frenzy, Mindless Rage, Retaliation
- โThief (Rogue) - Fast Hands, Second-Story Work, Supreme Sneak, Use Magic Device
- โWay of the Open Hand (Monk) - Open Hand Technique, Wholeness of Body, Quivering Palm
- โHunter (Ranger) - Hunter's Prey, Defensive Tactics, Multiattack options
- โOath of Devotion (Paladin) - Sacred Weapon, Turn the Unholy, Aura of Devotion, Holy Nimbus
- โLife Domain (Cleric) - Disciple of Life, Preserve Life, Blessed Healer, Supreme Healing
- โSchool of Evocation (Wizard) - Sculpt Spells, Potent Cantrip, Empowered Evocation, Overchannel
- โDraconic Bloodline (Sorcerer) - Dragon Ancestor, Draconic Resilience, Dragon Wings, Draconic Presence
- โThe Fiend (Warlock) - Dark One's Blessing, Dark One's Own Luck, Fiendish Resilience, Hurl Through Hell
- โCollege of Lore (Bard) - Cutting Words, Additional Magical Secrets, Peerless Skill
- โCircle of the Moon (Druid) - Combat Wild Shape, Circle Forms, Elemental Wild Shape, Thousand Forms
Character Creation Integration
- โCleric, Sorcerer, and Warlock select subclass at level 1 (during character creation)
- โSeamless flow: Basic Info โ Skills โ Subclass โ Profile
- โAll other classes skip subclass selection during creation
- โSubclass saved to database immediately on selection
Level-Up Integration
- โAutomatic subclass selection modal at appropriate level (2 or 3 based on class)
- โLevel 2: Druid, Wizard
- โLevel 3: Barbarian, Bard, Fighter, Monk, Paladin, Ranger, Rogue
- โModal shows all eligible subclasses with full feature previews
- โActive vs upcoming features clearly differentiated
- โDatabase persistence with proper RLS policies
Subclass Display System
- โCollapsible "Subclass" section on overview page (pink accent, expanded by default)
- โActive features shown with green border and full opacity
- โUpcoming features shown with gray border and 60% opacity with lock icon
- โShows first 3 upcoming features + count of remaining
- โ"โ ๏ธ Display Only" badge for future non-integrated subclasses
- โFull feature descriptions with level requirements
Modular Architecture
- โIndividual file per subclass: src/domain/raw/subclass/[class]/[subclass].ts
- โ12 class folders (barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, warlock, wizard)
- โCentral registry system with type-safe lookups
- โVersion tracking system prevents dual-shipping (shipped.ts)
- โScalable structure ready for all 103 D&D 5e subclasses
Database Schema
- โAdded subclass column to characters table (TEXT, nullable)
- โStores subclass ID (e.g., "fighter-champion")
- โProper NULL handling for characters without subclass
- โRLS policies updated for subclass data
Technical Foundation
- โTypeScript type definitions: Subclass, SubclassFeature, ClassName
- โResource tracking types: uses, dice, points, slots
- โSelection requirement system for future customization
- โRecharge types: short_rest, long_rest, none
- โFull integration with existing level-up queue system
v2.2.5
ยทSharpening Steel - Overview UX Overhaul & Features System
Nov 30, 2025Overview Page Redesign
- โCollapsible sections dramatically reduce scroll length (~60% shorter)
- โAbility Scores now collapsible (collapsed by default)
- โSaves & Skills now collapsible with Prof Bonus badge in header
- โFeats remains collapsible (existing behavior preserved)
- โSmart defaults: combat stats visible, reference info collapsed
- โSmooth expand/collapse animations with chevron indicators
Racial Features System
- โComplete racial feature database for all 9 core D&D 5e races
- โHuman: Versatile (+1 all stats), Extra Language
- โElf: Darkvision, Keen Senses, Fey Ancestry, Trance
- โDwarf: Darkvision, Dwarven Resilience, Combat Training, Tool Proficiency, Stonecunning
- โDragonborn: Draconic Ancestry, Breath Weapon, Damage Resistance
- โHalfling: Lucky, Brave, Halfling Nimbleness
- โHalf-Elf: Darkvision, Fey Ancestry, Skill Versatility
- โHalf-Orc: Darkvision, Menacing, Relentless Endurance, Savage Attacks
- โTiefling: Darkvision, Hellish Resistance, Infernal Legacy
- โGnome: Darkvision, Gnome Cunning
- โCollapsible section with green accent (collapsed by default)
Class Features System
- โComplete class feature database for all 12 D&D 5e classes (levels 1-20)
- โAutomatically filters to show only features for your class
- โOnly displays features up to your current level
- โ"Next at Level X" preview showing upcoming features
- โOrganized by level with clear level badges
- โAll 12 classes fully documented with comprehensive feature lists
- โCollapsible section with blue accent (collapsed by default)
Technical Infrastructure
- โReusable CollapsibleSection component with accent color system
- โData-driven feature loading (class-features.ts, racial-features.ts)
- โType-safe feature definitions with interfaces
- โAutomatic feature filtering by class/race and level
- โClean separation of concerns: data, components, page layout
v2.2.0
ยทSharpening Steel - Navigation Overhaul & Campaign Calendar
Nov 29, 2025DM Tools Navigation Restructure
- โConverted 8-tab layout into 2 clean dropdowns (Campaign Tools + Toolbox)
- โCampaign Tools dropdown: Party, NPCs, Quests, Factions, Encounters, Marketplace, Calendar, Events
- โToolbox dropdown: Notes, History, Quick Dice, Reference Guide, Best Practices, How-To Guides
- โMobile-friendly navigation that scales properly
- โCleaner UI with better separation of concerns
Events & Festivals System
- โFull CRUD for campaign events and festivals
- โEvent types: Event or Festival with visual distinction
- โDate picker with duration tracking (multi-day events)
- โDescription and notes fields for event details
- โSearch and filter by event type
- โTier limits: 5 free, 20 premium
- โEvents automatically appear on Campaign Calendar
Campaign Calendar
- โVisual calendar grid with month navigation
- โCustom year names for fantasy worlds (e.g., "Year of the Dragon")
- โCampaign date tracker to mark "today" in your world
- โMoon phase tracking with 8 phases (new, waxing crescent, first quarter, etc.)
- โEvents and festivals display on their dates automatically
- โMulti-day events span across calendar dates
- โColor-coded: Today (blue), Campaign Date (purple), Festivals (yellow), Events (blue)
- โNOTE: Currently uses real-world calendar - full fantasy calendar system coming in v2.7.0
Database & Permissions
- โNew campaign_events table with full RLS policies
- โNew campaign_calendar table for calendar settings
- โFixed table-level permissions for authenticated users
- โProper GRANT statements for INSERT/UPDATE/DELETE operations
Documentation Updates
- โAdded "Creating Events & Festivals" guide to How-To section
- โAdded "Using the Campaign Calendar" guide with real-world date requirement
- โUpdated navigation paths in existing guides (Toolbox โ Campaign Tools)
v2.1.0
ยทThe Adventure Begins - Automated Payments & UI Polish
Nov 27, 2025Automated Payment System
- โFull Stripe Checkout integration for instant Premium upgrades
- โAutomated license key generation and email delivery via Resend
- โInstant Premium activation - no manual processing required
- โSecure webhook automation for payment processing
- โSupport page redesigned with card payment option
- โOne-time $30 payment with no subscriptions or recurring charges
Email Infrastructure
- โMigrated from SendGrid to Resend for better reliability
- โCustom domain email verification (support@mythoscript.app)
- โAutomated license key delivery emails
- โPassword reset and signup confirmation emails
UI Improvements & Bug Fixes
- โRemoved redundant rest buttons from class resource cards
- โCleaned up Rage Card, Second Wind Card, and Ki Card interfaces
- โStreamlined resource management UI
- โFixed license key redemption endpoint URL
Technical Infrastructure
- โProduction-ready webhook handlers with signature validation
- โHashed license key storage for security
- โReal-time payment status updates
- โComprehensive error handling and logging
v1.8.5
ยทLicense Keys, Tier Limits & Password Reset Fix
Nov 10, 2025โComplete license key generation and redemption flowโTier limit counters with visual progress barsโPassword reset flow completely fixedโRedesigned character cards with class-colored gradientsv1.8.0
ยทNPC Manager, Quest Tracker & Faction System
Nov 6, 2025โFull NPC Manager with random name generatorโQuest Tracker with rewards and status trackingโFaction Reputation System (-20 to +20 scale)v1.7.4
ยทDM Tools Refactor & Toolbox Launch
Nov 3, 2025โComplete DM Tools architecture overhaulโUnified Toolbox system with modal interfaceโReference Guide, Best Practices, and How-To tutorialsv1.7.2
ยทCharacter Profiles & UI Overhaul
Oct 30, 2025โCharacter Profile System with personality trackingโDark theme UI redesign with gold & black aestheticv1.7.1
ยทCampaign Rewards & Equipment Fixes
Oct 28, 2025โLoot & Rewards system with one-click claimโFixed equipment swap deleting items bugโData export (JSON/PDF) from Settingsv1.6.0
ยทFeats & SRD Spell List
Oct 23, 2025โFull Feats system per RAWโComplete SRD 5.1 Spell List integrationv1.5.7
ยทPost Play-Test Bug Fixes
Oct 21, 2025โFixed crash from massive health changesโInitiative persistence across refreshesv1.5.0
ยทCompanions & Admin Tools
Oct 17, 2025โFamiliar and Mount systemsโAdmin backend for announcementsv1.4.9
ยทMarketplace Update
Oct 12, 2025โReal-time coin purse syncโMarketplace category filters